There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Bethesda's space adventure Starfield aims to give players a compelling sci-fi experience, and one feature could enhance ...
If there was one major complaint about Starfield when it launched in 2023, it was that many aspects of the game felt dated, leaning on aging Bethesda Creation Engine ...
Leon has reviewed Starfield for Gamesradar and chatted to Tom about what he thinks of it. The anticipation is high and who else but the visionary creators at Bethesda could venture into the uncharted ...
The past year has been incredibly busy for Bethesda, and 2025 is set to have even more in store for fans of the game ...
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the ...
Indy's first video game outing in forever is one for the ages, and the fact it released too late for some of the biggest ...
Former Bethesda lead artist Nate Purkeypile believes that the studio should switch to Unreal Engine 5 to avoid Creation Engine's technical limitations.
One reason could be Bethesda's in-house Creation Engine, which produces quirky bugs and technical issues. Former artist Nate ...
Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames ...
Fans of Starfield recently enjoyed some fun DOOM crossover content, and another Bethesda franchise would be a perfect fit for ...